How To Respec In Mass Effect 1
File information
Created by
LE3 Community Patch Team
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- Description
- Files 4
- Images 28
- Videos 0
- Manufactures 4
- Posts 331
- Bugs 4
- Logs
- Stats
About this mod
Extensive Bugfix / Correction mod for Mass Effect 3 Legendary Edition
- Requirements
- Permissions and credits
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Author's instructions
Terms of Utilize for the LE3 Community Patch:
1 - You may use any of the files contained within LE3 CP in any of your mods, or create compatibility patches. Permission is not required. However, you must clearly land on your modernistic page that you lot are using Community Patch files. Please contact a member of the LE3 Customs Patch squad for additional assistance and make sure to read the LE3 Framework article if you lot want to make use of it for your mods.
2 - You may NOT upload the LE3 Community Patch in its entirety to a dissever location. You may only conform the files independent within and build your modernistic on top of it. If you lot would like to submit a set to the LE3 CP, please contact a fellow member of the LE3 Customs Patch team. Do Non upload the customs patch to another location with your fix added.
three - You are free to opt-in for Donation Points for mods that contain LE3 Community Patch files.
File credits
Credits
Project Leads
Kinkojiro
Scottina123Project Contributors
Audemus
Beccatoria
CreeperLava
DropTheSquid
Fairfieldfencer
HenBagle
Jenya66
Lukensko
Marcus22Khaar
Mellin
Mgamerz
PheonixSoul13
Sil
SirCxyrtyx
ThaliaGraceDonation Points arrangement
This modern is opted-in to receive Donation Points
- Changelogs
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Version 1.5.ane
- Fixed result where Dagg was not loaded property at the start of first of Uttuku
- Fixed upshot where Ann Bryson was invisable if the game is relaoded during office of the third lab visit.
- Fixed issue where Adams was invisable for some users.
- Fixed upshot where James was inivable at the first of the prologue
- Fixed issue where the Normandy might not rescue Shepard in the prologue.
- Fixed result where Khalisah might non exist selectable under certain circustances.
- Fixed consequence where Bau'southward weapon might be visable when he is supposed to be invisable.
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Version 1.5
- https://docs.google.com/document/d/1UajBOqEhaX7SzWF8VvDCf9w-jqg9QvEfHuxT_7C88Jk/edit?usp=sharing
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Version ane.4.v
- Stock-still issue with the framework that bankrupt Wrex's Silversun meetup
- Fixed upshot with the framework that caused Khalisah to appear at the incorrect fourth dimension
- Fixed upshot with the mod that caused multiple copies of Wrex to appear in Armax Loonshit
- Stock-still issue with the framework that acquired Samara to have a pistol outside of Lessus
- Fixed issue with the framework that caused Cortez and Hackett to float over the sky of Benning.
- Fixed effect with the framework that caused one of the Huerta arguement NPCs to be selectable multiple times
- Kai Leng'south sword will now appear on his back whenever it is holstered
- Intergrated Mgamerz's Head Gib Ready for Keyboard and Mouse (LE3) Mod
- Both squadmates can now exist seen walking away at the stop of the Utukku mission
- Grunt volition at present use a Claymore instead of an Eviscerator during the final cutscene on Utukku
- Fixed result where certain POI's, on the Normandy, would exist visible when the game is in another language than English language.
- Fixed draw distance result with certain objects in Garrus' room on the Normandy
- Fixed Kodiak streaming issue in the Engineering Deck
- Stock-still issue where certain doors were pitch black in Grissom
- The ship that flies by while talking to Cortez, at the Normandy docks, is now an Brotherhood send
- The Turian fighters in the landing area of Omega DLC's beginning mission accept been replaced with Cerberus Gunships
- Added option to remove Joker's dialogue nigh hanging up on the Quango for old time'due south sake to the settings menu.
- The Salarian Coucilor'south head no longer clips with his/her outfit.
- Edited Files in 1.iv.5: BioD_CitHub_Dock,BioD_Cat002_610KLConvo_LOC_INT,BioD_Cat003_380DesksConvos_LOC_INT,BioA_Omg001_100Hanger,BioD_OmgJck_300MeetJack,BioD_Cat004_750TIMConv,BioNPC_Samara,BioNPC_Valern,BioNPC_Esheel,BioNPC_Dalatrass,BioNPC_Leng,BioD_CitHub_HospitalP2,BioD_CitHub_Embassy,BioA_MPSlum_000Translevel,BioD_CitCas_450Wrex,BioP_Global_CitSim,BioP_Nor,BioD_Nor,BioD_Nor_103CabinExtras,BioA_Nor_380MainBattery,BioA_Nor_370MedBay,BioD_Nor_201Bridge_LOC_INT
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Version 1.iv
- Fixed result with the mod where Aethyta would not recognize a Liara romance.
- Fixed result with the mod that was causing audio result with Zaeed's mission while in the Presidium.
- Fixed issue with the mod that was causing Joker to not appear in parts of the third and fourth Citadel DLC missions.
- Fixed issue with the modern where Councilor Tevos did non have audio in the Citadel DLC athenaeum.
- Fixed all reported Ann Bryson streaming problems
- Fixed issue that was causing renegade Shepard's to not accept the red eye effect.
- Removed all mention of the Crucible before Priority: Surkesh. Optional feature to remove the Crucible dialogue with Shepard and Kasumi at the end of the Hanar mission included in Settings Carte.
- Stock-still bad textile and spec map for Liara.
- Fixed issue that caused Anderson, Wrex, and Javik to have cleaved animations in the points screen.
- Fixed streaming issue when the actor is viewing the bomb for the first time. (Tuchanka Flop Mission)
- Stock-still issue where the Shepard volition always holster their weapon as a pistol when entering the hole to the Rachni Queen chamber.
- Fixed issue with the mod where Cortez did non appear during Hackett'south visit to the Normandy.
- The player tin now cull which the memory Shepard wears so information technology matches Mass Outcome 2. This is decided in the settings menu. (Optional) (GthLeg)
- Stock-still messed up facial animations for Garrus during the Normandy crash areas scene. (End003)
- Fixed upshot that caused Garrus and Javik to not say the second part of their conversations during the first Normandy debrief.
- Stock-still messed upwardly facial animations for Garrus during the Shuttle shootout scene in the first mission.
- The Squadmates not chosen during the Archives Mission and Retake the Normandy volition now still wear the outfits chosen by the player (Vanilla Outfits Only).
- Fixed effect with the mod where Cortez and Bau were appearing at the wrong time on the Citadel
- Certain characters will have dissimilar subtitle names before they introduce themselves to Shepard.
- Stock-still meesed up animations for femshep'due south while contacting Administrator Korlack.
- Fixed upshot where one fo the estimator terminals, at the terminate of the refugee docks, was not visible pre coup.
- Fixed event that was causing Hackett not to talk virtually the fate of the Hanar and Drell after Priority: Tuchanka.
- Modified Files in one.4: All BioH Liara files, BioH_Exp3_EDI_2, BioH_Exp3_Ashley_2,BioH_Exp3_Kaidan_2,BioH_Exp3_Marine_2,BioH_Exp3_Tali_2,BioH_Exp3_Garrus_2,BioH_Exp3_Prothean_2, BioH_Exp3_Cortez_2, BioH_Exp3_Wrex_2,BioH_Exp3_Femme_2,BioH_Wrex_00_Explore, BioH_Wrex_00.BioH_Prothean_01_Explore,BioH_Prothean_01,BioD_Cit001_115Joker_LOC_INT,BioD_Cit001_115Joker,BioD_Cit001_310JamesArrive,BioD_Cit001_310WrexArrive,BioD_Cit003_900Trap_LOC_INT,BioA_Cit003_000LevelTrans,BioD_CitApt_150Cit01Amb.BioD_CitHub_WardsFlux_LOC_INT,BioD_CitHub_VolusPlot_LOC_INT,BioD_CitHub_HanarPlot_LOC_INT,BioD_CitHub_DockP3,BioD_CitHub_PresidiumP2_LOC_INT,BioD_CitHub_PresidiumP3,BioD_CitHub_VolusPlot2,BioA_CitHub_Underbelly,BioD_CitHub_002ProCit_LOC_INT, BioD_CitHub_Dock,BioD_CitHub_EmbassyP2_LOC_INT, BioD_CitHub_EmbassyP2, BioD_CitHub_UnderbellyP3_LOC_INT, BioD_CitHub_UnderbellyP3,BioD_GthLeg_510Parliment,BioD_KroGru_700Queen,BioA_KroN7b ,BioP_Omg000,BioD_Omg000_CitDock,BioD_Omg000,BioD_Omg001_620Nyreen_Conv_LOC_INT,BioD_ProEar_200,BioD_ProEar_110ExtrasB,BioD_ProEar_300,BioD_ProEar_400,BioD_Nor_204CallHackett_LOC_INT,BioD_Nor_130RomLiara,BioD_Nor_204aWarRoom,BioD_Nor_610EndIntro,BioD_End002_600Epilogue
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Version 1.3
- Fixed all reported consequence in 1.2
- Implemented Settings Menu. Any feature on the mod page labled (Optional) will be able to be decided in settings carte du jour.
- Restored the Clone Medigel Count UI that was present in OT.
- Ashley no longer has flesh teeth while on bed rest at the infirmary.
- Stock-still an issue where i of Ash's line would go cut off if you lot initiate her romance on the Presidium. The full length line includes dialogue for players who romance her in LE1.
- Ash's romance dialogue path, at the presidium, has been moved to the friendly section of the dialogue tree.
- Wrex, Grunt, Samara, Legion, Victus, Jacob, and Korris will have their weapons shown and properly holstered, when they put them away, during their missions
- Stock-still event where Femsheps would have no dialouge when request how the gun repairs are going on Gellix
- Fixed an upshot where the door on Deck 4 would open if Shepard walks on a certain area on Deck 5.
- Shepard will now have the Suppresor with them, so it doesn't look similar they are pulling the gun out of sparse air, when the enter apartment afterward the first mission.
- Intergrated Khaar'due south Conrad No Apology Mod. This can be turned on or off in Mod Settings.
- Koris will now be holding a pistol instead of an Avenger during the shuttle fight sequence.
- The fate of Ronald Taylor can now exist decided in the settings menu because the plot data most his fate was not set in LE2.
- Made some other attempt to fix the Liara face cliping bug during her first convo. Mods that edit BioD_Nor_310LiaraOfficeCon.pcc volition demand to be updated.
- Stock-still an issue where Femshep would accept no audio, while flirting with James, if she intiiates the first chat on the Normandy also late.
- Added optional feature where James tin be the i with the VS that rescues Shepard. This tin be turned on or off in settings menu.
- Kirrahe will now utilize a Scorpion when fighting the Cerberus soldiers instead of pulling a Mattock out of nowhere
- Fixed datapad material outcome on Gellix.
- Edited files in 1.3: BioD_Cat003_380DesksConvos, BioD_CerJcb_350FacilAmbs, BioD_CerJcb_400Roof_LOC_INT, BioD_CerJcb_430TowerWave2, BioD_CerJcb_500Finale_LOC_INT, BioD_CerJcb_500Finale, BioD_Cit004_270ShuttleBay1, BioD_Cit004_274ShuttleBay2, BioD_Cit004_290FightScene, BioD_CitApt_100Cit01Debrief, BioD_CitApt_00ArmorCloset, BioA_CitHub_Persidium_Det, BioD_CitHub_UnderbellyP3_LOC_INT, BioD_CitHub_Hospital, BioD_CitHub_HospitalP1, BioD_CitHub_Hospital_Ash, BioD_CitHub_Ash_Moment_LOC_INT, BioD_CitHub_Bailey, BioD_CitSam_SamaraPawn, BioD_CitSam_110Wrapup_LOC_INT, BioD_CitSam_500Cell_Conv_LOC_INT, BioD_GthLeg_410Lab_LOC_INT, BioA_GthLeg_000LevelTrans_LOC_INT, BioD_GthN7a_430End_LOC_INT, BioD_GthN7a_400Shuttle, BioD_GthN7a_450Shuttle2, BioD_GthN7a_400Shuttle, BioD_GthN7a_430End_LOC_INT, BioD_Kro001_90OpeningConvo_LOC_INT, BioA_Kro001_000LevelTrans, BioD_Kro001_100LandingArea,BioA_Kro002_000LevelTrans_LOC_INT, BioD_Kro002_100Hollows_LOC_INT, BioD_Kro002_700arriveshroud_LOC_INT, BioD_Kro002_wrex, BioD_Kro002_wreav, BioD_Kro002_100Hollows, BioD_KroGar_800SouthCamp, BioD_KroGar_800SouthCamp_LOC_INT, BioD_KroGru_500Grunt_LOC_INT, BioD_KroGru_500Grunt, BioD_SPDish_Global, BioD_MPRctr_050SPEntry, BioA_MPSlum_100, BioD_Nor_350StarObs_Kai, BioD_Nor_201Bridge, BioD_Nor_201Bridge_LOC_INT, BioD_Nor_510CargoConv_LOC_INT, BioD_Nor_310LiaraOfficeCon, BioD_Nor_400, BioD_OmgHub_200TacRoom_LOC_INT, BioD_OmgHub_210TacRoom_ConvC, BioD_OmgHub_200TacRoom, BioD_ProEar_440Escape, BioD_Cat001_000LevelTrans, BioD_Cat003_080IntroCutscene, BioD_CerJcb_150MainDoor, BioD_CerJcb_490EvacCine, BioD_CitApt_Traynor, BioD_CitHub_UnderbellyP3,BioD_Gth001_700Hangar, BioD_Gth001_600Core, BioD_GthLeg_650Paths, BioP_GthLeg, BioD_GthLeg_510Parliment, BioD_GthLeg_410Lab, BioD_GthLeg_200Server_In, BioD_Kro001_500ThirdFlr, BioD_Lev004_100Surface, BioNPC_Legion_Combat, BioNPC_Koris, BioNPC_Samara, BioNPC_Grunt, BioNPC_Wreav, BioNPC_Wrex, BioNPC_Jacob_Injured, BioNPC_AshInjured, BioNPC_Legion, BioNPC_Thane, BioNPC_Brynn
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Version 1.two
- Fixed all reported instances of invisible NPCs, since 1.ane was released, in the frameowork
- Fixed an issue with the mod where Joker would not take the correct ambient animation after being convinced to Romance EDI
- Fixed crashes on Sur'Kesh and a potential i on Menae
- Sur'Kesh should now work with onetime saves on the level if the framework is used
- Fixed bad lighting in the entry area of Lessus
- Kaidan now wears an Alliance unifrom instead of a CSec one
- Fixed an event where Ann Bryson had a purple effect added to her hair when you visit her in her father'southward lab
- Fixed an issue that tin cause the Normandy to not load after certain missions if the Framework is used
- Stock-still an issue where Traynor would remain in the War Room, post Thessia, if the Framework is installed
- Fixed an effect where Eve would non exist visible on parts of Sur'Kesh if the framework is installed
- Fixed issue where Liara would not be facing Male Shepard properly when discussing their human relationship for the outset time in her cabin.
- Edited Files in 1.2: BioD_Cat003_080IntroCutscene, BioD_Cat003_160Bailey, BioD_Cat003_780FinalConvos, BioD_CerMir_750Office, BioD_CitCas_525GoodbyeStart, BioD_CitCas_530GoodbyeFem, BioD_CitCas_530Goodbye, BioD_CitHub_HanarPlot, BioD_CitHub_WardsFluxP3, BioD_CitSam_610Hallway, BioD_CitSam_710Elvt, BioD_Gth001_600Core, BioD_Gth001_700Hangar, BioD_GthLeg_650Paths, BioD_Kro001_400SecondFlr, BioD_Kro001_700BossFight, BioD_Kro001_605FourthPaths, BioD_Kro001_500ThirdFlr, BioD_Kro001_200Basement, BioD_KroGar_100Landing , BioD_KroGru_500Grunt, BioD_Lev001_P3. BioA_MPCer_000Translevel, BioA_MPDish_000Translevel, BioA_SPNov_000LevelTrans, BioA_SPRctr_000LevelTrans, BioA_MPSlum_000Translevel, BioD_Nor_204bXen, BioD_Nor_204bPrimarch, BioD_Nor_204bCouncilAsari, BioD_Nor_204bKoris, BioD_Nor_204bHackettExp1, BioD_Nor_204bAndersonHackett, BioD_Nor_204bAnderson, BioD_Nor_204bHackett, BioD_Nor_420StarCargo, BioD_Nor_204Gth, BioD_Nor_204CerMir_Debrief, BioD_Nor_204Gth_Misc, BioD_Nor_370Medical_Geno, BioNPC_AnnB, BioNPC_Legion,BioNPC_Kirrahe, BioNPC_Bakara,BioNPC_Xen, BioA_CitSam_110Wrapup, BioA_CitSam_150LandElevator, BioA_CitSam_100Landingpad, BioD_CitHub_Kai_Moment_LOC_INT, BioD_Lev001_P3_LOC_INT, BioH_Kaidan_00_NC, BioD_Nor_310LiaraOfficeCon_LOC_INT
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Version 1.1
- Fixed all reported instances of invisible NPCs in the framework
- Fixed a vanilla outcome where ambient dialogue would not play at the archway of the Geth Dreadnought.
- Fixed UV mismatch for Garrus' romance outfit
- Joker's ambient animation in the Eating place will at present match his conversation animation.
- Integrated Mgamerz'south Restore three-stage melee for LE3 modern
- Fixed result where the PTSD Asari was visable before Sur'Kesh if the framework is used
- Stock-still issue where the mod was not able to be scanned by MEM.
- Fixed issue with the Framework where Hackett's dialogue would not play after the Geth Dreadnought.
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About In addition to the Community Patch, a separate mod called the Community Framework has too been included. The goal of the framework is to allow for modification of NPCs without the demand for compatibility patches. For more than on that click here. As of version one.3, a modern settings menu has been implemented. For more than on that click
LE3 Customs Patch is a comprehensive bug and continuity gear up modern for Mass Result 3 Legendary Edition.
Changelog
Spoiler:
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- Fixed an upshot in various missions where the blackness screen would end too early earlier the start of a mission or Citadel DLC coming together. This causes Shepard to awkwardly stand up in that location for one 2d earlier the dialogue starts.
- Helmets now will e'er obey the option selected in settings. In some scenes, such equally the confrontation with Henry Lawson, Shepard's helmet is ever disabled regardless of settings. All instances of this have been rectified in the patch.
- Fixed various grammatical issues.
- The Citadel Councilor's subtitles will now also include their names. i.e. Councilor Tevos.
- Stock-still clipping problems with the male person leather jacket.
- Fixed an issue with CTHe diffuse texture that was causing a seam. This affects characters like Conrad Verner and many batarians and human being male person refugees.
- Fixed an issue with the N7 Helmet that was causing it to motion with Shepard's mouth.
- Fixed all communicator animations and so that characters actually hold their hand up to their ears.
- Stock-still problems with Miranda's spec maps that were causing her to reflect strange colors.
- Contradistinct Jacob's scalp textures so his teeth actually await like teeth.
- Stock-still Joker's blackness teeth.
- Wrex/Grunt's weapons tin at present be seen when they are holstered.
- Fixed issue where Shepard was too loftier upward during the Mars Citadel Transition.
- Oleg Petrovksy has been moved to the Ex-Cerberus War Asset category.
- The Sniper Rifle Concentration Module now has number values after it, like every other weapon mod.
- Stock-still clipping issues with the HMM_ARM_CTHf outfit.
- Fixed consequence where the Kassa Fabrication Trunk was referred to as the Rosenkov Material Torso in Spectre Requisitions.
- Kaidan now wears an Alliance Uniform instead of the C-Sec 1.
- Fixed issue that was causing Renegade Shepard's eyes to not glow ruby.
- Certain characters will have dissimilar subtitle names before they innovate themselves to Shepard.
- Removed all mention of the Crucible before Priority: Surkesh. Optional feature to remove the Crucible dialogue with Shepard and Kasumi at the cease of the Hanar mission included in Settings Carte du jour.
- Fixed bad cloth and spec map for Liara.
- Fixed upshot that caused Anderson, Wrex, and Javik to take broken animations in the points screen.
- Fixed issue that was causing enemy heads to not explode when headshoted.
- Kai Leng's Sword volition now appear on his back when it is holstered.
- Fixed issue that caused the Salarian Councilor's head to clip with his/her outfit.
- Fixed issue with Kasumi's eye material that caused her to await crossed eyed.
- Fixed draw altitude issues with static objects on many levels.
- Changed lighting for the Defender armor to make it lucifer its helmet.
- Hackett at present has the correct number of bars on his uniform.
Spoiler:
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- Anderson volition no longer exist pitch black when running towards the Normandy.
- Shepard'southward weapons will now be shown equally the Normandy takes off and while on the Normandy.
- Hackett'southward scar will now be on the right side of his face during the Earth --> Mars transition.
- James tin now be made to be the one that rescues Shepard and Anderson alongside the Virmire Survivor. (Optional)
- Shepard's bloody confront will remain nowadays throughout the prologue
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- Stock-still a lightmap issue that was causing the shuttle to be too dark during the intro.
- Ashley/Kaidan's weapons volition now be shown during the Mars shuttle intro.
- Ashley/Kaidan will have their weapons shown during the Liara intro.
- Liara now has a holstered weapon during her intro.
- Your team's weapons no longer vanish while using the Sergeant Reeves interaction betoken.
- Your squad'due south weapons no longer vanish while using the decontamination room interaction point.
- Removed the SR2 logos from the Mars scientists.
- Kaidan no longer has his pistol holstered before he picks information technology up after Eva'southward shuttle crashes.
- Restored the Illusive Man's wrinkle consequence on his face when you lot talk to him in the buoy room.
- Shepard will now properly holster their pistol when going to take hold of Ashley/Kaidan.
- Improved lighting for Kaidan and Shepard during the Liara meeting.
- Restored a missing terminal during the Eva Chase.
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- Fixed an issue where the deceased Virmire squadmate would announced behind Shepard when they arrive at the Citadel.
- Ashley/Kaidan will now be seen beingness carried away by the medics.
- Removed all SR2 logos from the hospital staff.
- Ensign Copeland now has an Alliance compatible while at the Normandy Docks.
- Fixed an issue where Aethyta refers to Liara equally Shepard's boyfriend/girlfriend even if they are not in a romantic human relationship.
- Fixed a micro stutter outcome when exiting the Spectre role afterwards the insurrection.
- Fixed an effect where Kasumi was nevertheless visible in the Hanar role fifty-fifty after the mission ended.
- Fixed an outcome where Jenna was visible after her mission concludes.
- Fixed an consequence where the Turian officer at the C-Sec outpost was clipping with the chair.
- Stock-still diverse holes/gaps in the Embassy and the Presidium commons.
- Stock-still an issue where the Asari widow would duplicate when Shepard gets a certain distance away from her.
- Kaidan and Ashley will no longer exist holding invisible objects before their Presidium meetup. Their ambience blitheness has been changed to match their starting animation in the conversation.
- Fixed problems in the Hanar/Batarian/Zaeed missions, then talking to Conrad Verner, where Shepard's lines would go cut off.
- Stock-still an issue where there was a giant pigsty in the refugee docks if you view it from the Normandy Docks.
- Changed Thane's Doctor'southward ambient animation so it matches his starting blitheness when you talk to him.
- Inverse Michel and her assistant's ambient animations to match their starting animations when you lot talk to them. Michel'due south datapad has been replaced with an Omni-Tool for consistency.
- Changed the Doctor's ambient blitheness in the Conrad Verner quest so it matches his starting blitheness when you talk to him.
- Jack's ambient animation in Purgatory has been inverse to one with a datapad to match with her starting blitheness in her chat. In addition, the datapad is visible when she throws it at Shepard.
- The marines that you can buy drinks for, in Purgatory, at present are property bottles instead of aught.
- Removed the broken glass on the Presidium before the coup.
- Fixed an issue where some collision was broken, in function of the Normandy Docks, later yous talk with Miranda.
- Fixed an issue where the Eclipse mission wasn't able to be completed if the game was reloaded after talking to Sayn, but before getting the Eclipse War Asset and Bailey's telephone call.
- Stock-still many instances of floating NPCs or NPCs that clip with objects.
- Adjusted the path of a walking NPC on the Presidium then it wouldn't walk through other NPCs.
- Stock-still diverse animation issues during the Balak conversation.
- Fixed diverse animation problems when FemShep talks to Darner Vosque.
- Hid the wine bottle Shepard can requite to Kaidan after the conversation with him, then it's not floating in the air.
- Fixed an outcome where two music tracks played at the same time when visiting Kaidan for the first time at the infirmary.
- The drink that Aethyta pours for Shepard is at present visible when they potable information technology.
- Changed Liara'southward ambience animation while she is at the Presidium in Phase 2 to holding a datapad, in guild to match her starting blitheness when Shepard talks to her.
- Fixed an issue where the Blueish Suns War Nugget may not be acquired properly later on talking with General Oraka.
- Fixed an issue where the Turian Toxicant quest might not be able to be completed properly.
- General Oraka will no longer exist linked to later on his quest concludes.
- Kaidan no longer clips with his coating the first fourth dimension Shepard talks to him.
- Fixed an issue where Wrex would hold 2 shotguns during the confrontation with Shepard.
- Fixed an issue where the C-Sec officeholder in the Wrex Confrontation would agree his gun wrong.
- Fixed an issue where Garrus' head would become cutting off by the camera when you lot talk to him at the Normandy docks.
- All members of C-Sec will now have the correct branded uniforms.
- The diplomat that talks with Tali will now correctly disappear subsequently the conversation with her on the Presidium.
- The ad that Rupe Elkoss and Sara are in forepart of is now a Sanctuary advert. This is to reflect dialogue that indicates they are looking at a Sanctuary ad. (Optional)
- The Asari with PTSD that talks well-nigh her experiences on Tiptree will not appear until Priority: Sur'kesh has been completed. (Optional)
- Fixed an issue where Shepard could initiate a romance with Jack in Purgatory while in a romance with another character.
- Tactus volition no longer be besides depression while walking towards/away from Shepard.
- The gunfire sounds during the Zaeed mission will now just play after he is convinced to listen by Korlack.
- Altered a bad camera angle when talking with Vosque.
- Vosque's neck will no longer clip with his outfit during certain animations.
- Councilor Irissa volition at present accept a radio issue practical to her audio when Aria talks to her.
- Bailey's chair is now closer to him during conversations with him at his office.
- Stock-still an issue where one of the refugees at the docks was missing their head.
- Fixed an issue where Shepard could not have lighting applied properly to them when talking with Kaidan on the Presidium.
- Ashley no longer has flesh teeth, while on bed rest, at the hospital.
- Fixed an effect where one of Ash's line would become cutting off if you initiate her romance on the Presidium. The full length line includes dialogue for players who romance her in LE1.
- Ash'south romance dialogue path, at the Presidium, has been moved to the friendly section of the dialogue tree.
- Conrad's meta comentary about Shepard pointing a gun at them tin can exist turned off in settings card. (Optional)
- Fixed messed up animations for femshep'south while contacting Ambassador Korlack.
- Fixed issue where ane fo the computer terminals, at the end of the refugee docks, was not visible pre insurrection.
- The transport that flies past during the conversation with Cortez, at the Normandy Docks, is at present an Alliance ship.
- All alliance soldiers on the Citadel now accept the right colored uniforms.
- Zymandis now has proper facefx when Shepard talks to him.
- Stock-still issue where Shepard would not use the proper blitheness when telling the Turian councilor she told them this would happen if they met with the council in LE2.
- The datapad in Shepard'southward manus, during the pre-Thessia conversation with the Asari Councilor, volition no longer vanish partway through the conversation.
- Shepard will now hold their gun correctly while talking to Gryll.
- Stock-still integer issue that prevented Zaeed'south full dialogue from playing in the refugee docks.
- Ereba now has talk as her interaction text.
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- Cortez will at present exist properly seated and be in the right location during the intro.
- Fixed an issue where Cortez would be pitch black while the shuttle lands.
- Stock-still lighting issues for some of the Turian soldiers in the crashed fighter surface area.
- Garrus now has both of his weapons with him during his intro.
- Removed the circular mini skyboxes from the level.
- The Turian ship fighting the Reaper is no longer facing the incorrect direction and firing at Palaven.
- Tobestik will at present have a weapon equipped before talking with General Corinthus.
- Victus' soldiers will now have weapons equipped while talking to him.
- Fixed an result where some of the crashed fighter debris had broken materials.
- James will no longer magically teleport to a new location while in the heart of talking with General Conrinthus.
- Shepard will no longer hold two weapons upon exiting the start conversation with General Conrinthus.
- Victus now has his gun properly holstered when he puts it away. (Optional)
Spoiler:
Testify
- Liara at present has her weapon holstered during the 'dinosaur' interaction point.
- Javik now has his weapon holstered, during i of the flashbacks, so it does not wait like he pulls information technology out of nowhere.
- The squad's weapons will no longer exist invisible at the commencement of the flashbacks or during the final scene.
- Streamed in the back half of the level, when Javik wakes upwardly, so information technology does non look there is a giant hole of pettiness in the background.
- Fixed event where Liara was visible next to Shepard after leaving Javik's room.
Spoiler:
Show
- The squad's weapons are now visible during the intro.
- One of the soldiers dragging the Grissom student away now has a weapon equipped.
- EDI does not wear her armor in the intro if she was non chosen for the mission.
- Fixed pitch blackness door issue for two of the doors in Orion hall.
Spoiler:
Evidence
- Stock-still an issue where Cortez would appear floating under the shuttle during the intro.
- The Salarians guarding Wrex now have consistent weapons for their ambient animations and in their cutscenes.
- Padok Wiks volition no longer be holding a datapad when Shepard talks to him in order to lucifer his ambient animation.
- The Cerberus assault troopers that are killed past the Yahg will now accept Hornets instead of Avengers.
- Removed all instances of Eclipse Armor from the level.
- Stock-still an issue where in that location was a brief suspension before the chat starts at checkpoint i.
- Fixed all instances of Cerberus soldiers using Locusts.
- Shepard at present has a weapon equipped while talking to Kirrahe later combat starts.
- Shepard and squad's weapons are now visible during the Atlas intro.
- The squad'southward weapons are now visible during the ending cutscene.
- The Salarians guarding Wrex will now have weapons when you talk to Padok Wiks.
- Wreav volition ever describe a Claymore instead of magically switching betwixt that and a Katana.
- Wrex at present has his gun properly holstered when he puts it away.
- Kirrahe will now use his scorpion when fighting the Cerberus soldiers instead of pulling a Mattock out of nowhere.
Spoiler:
Show
- Citadel: Krogan Dying Bulletin will now exist properly added to the journal after you interact with the krogan'due south corpse.
- Grunt will at present holster and draw his shotgun correctly in the area earlier the Rachni Queen.
- Fixed an outcome where one of Shepard's squadmates was non holding a weapon while the door is opened for Grunt.
- Grunt's ambient animation in the area before the Rachni Queen will now evidence him property a Claymore. This was done to match his weapon in the preceding cutscene.
- Shepard volition now holster their weapon after opening the barrier for Grunt in guild to match their outro animation.
- Grunt now has his gun properly holstered when he puts it abroad.
- Fixed issue where the Shepard volition always holster their weapon as a pistol when entering the pigsty to the Rachni Queen chamber.
Spoiler:
Show
- Fixed an result where the talking squadmate in the shuttle would exercise a 180-degree turn in the centre of the conversation. (Platoon)
- Shepard will now holster their weapon before contacting Victus. (Platoon)
- Shepard and the squad will now accept weapons equipped during the surprise on our side for once conversation. (Platoon)
- Fixed an issue where the second squadmate would not take their weapon equipped when talking to Victus. (Platoon)
- Shepard will now draw their weapon correctly if they have a two-handed weapon when the shuttle lands. (Bomb)
- Fixed an upshot where James and Javik did not have equipped weapons during the conversation before the concluding fight. (Bomb)
- Cortez is at present in the shuttle at the stop of the mission. (Bomb)
- Lt. Victus' squad can now be seen property weapons when observing the bombs from a distance. (Bomb)
- Fixed streaming result when the role player is viewing the bomb for the first fourth dimension. (Bomb)
Spoiler:
Bear witness
- Eve is now visible when the shuttle lands.
- Fixed an issue where a contend was clipping with the shuttle after it lands.
- Eve is no longer visible while Wrex or Wreav walk down the steps into the Hollows.
- Fixed mismatched materials on two of Wreav'southward goons.
- The team's weapons are now visible during the cutscene where the Turian fighter crashes into the Krogan convoy.
- Changed the highway Engineer'south ambient animation and so the transition into the cutscene is seamless.
- Fixed an issue where there was a Tomkah floating in the sky at the start of the Turian fighter crash scene.
- The Reaper is at present visible during the highway arrival scene.
- Wrex now has his gun properly holstered when he puts information technology away.
- Fixed issue where at that place would be a truck floating in the sky during the highway scene.
- Fixed minor streaming bug.
Spoiler:
Prove
- The Normandy CIC is at present streamed in during the intro, and then it does not wait like Shepard is walking in from a black void.
- Fixed bad lighting for the door that leads into the Normandy cockpit in the intro.
- The squad'southward weapons volition at present be visible during the injured Bailey interaction point.
- Fixed an result where i of the dead salarian guards was clipping with the Executor's desk.
- Fixed an issue where Kai Leng's visor would not turn invisible when he is cloaked.
- The squad's weapons are now visible during the machine cutscene.
- Bailey at present lowers his weapon instead of holstering it at the finish of the mission. This is to ensure his weapon does not magically disappear.
- Removed the mention of Executor Pallin from the coup codex entry because he is canonically dead by the time the coup happens.
- All C-Sec officers now accept the right branded uniform.
Spoiler:
Show
- Stock-still the extremely bad lighting in the flop room and the elevator archway.
- Shepard'due south weapons are now visible as they drag Falare away.
- Fixed various trackprop issues when meeting with Samara.
- Stock-still bad Depth of Field when talking with Falare for the first time.
- Samara'south car is now visible in the catastrophe cutscene.
- The squadmates no longer do a 180-degree turn during the ending cutscene.
- Fixed an animation effect with Liara when she first talks with Samara.
- Samara at present has her gun properly holstered when she puts it away.
- Fixed an upshot with a floating cup during the Monastery mission.
Spoiler:
Show
- The team's weapons will now be visible during the shuttle intro.
- The squadmate who repairs the AA gun will at present have their weapons visible while doing so.
- Stock-still an event where the destroyed gunships were pitch black.
- Fixed an issue where the Cerberus shuttle that drops the troopers in the base of operations was pitch black.
- The first Cerberus soldier who lands in the base will now have a Hornet instead of a Locust.
- Fixed an issue where the "Bring in the Heavy" line would not play.
- FemShep will now use the correct blitheness while budgeted an injured Jacob.
- Fixed an result where the shuttle did not have doors during part of the intro cutscene.
- FemShep'south subtitles at present match her dialogue when telling Liara to prepare the AA gun.
- Fixed upshot where Femsheps would take no dialouge when asking how the gun repairs are going.
- Fixed various datapad cloth issues that are present in the base.
- Ronald Taylor's fate can be decided in settings menu because the plot data for that determination was not set in LE2.
Spoiler:
Bear witness
- Shepard'due south weapons will non be visible during the intro.
- Fixed blitheness bug when Tali uses the Op-Center interaction point.
- The team's weapons will now be visible during the ending cutscene.
- The squad will take their weapons equipped when meeting with Legion.
- Fixed lighting issues with Tali when talking with Legion.
- Fixed issue where Shepard'southward dialogue about the hole in the dreadnought would not play.
Spoiler:
Prove
- Weapons will now be visible for all squadmates when using the level'south various interaction points.
- Fixed animation issues with the shuttle during the catastrophe cutscene.
- Koris now has his gun properly holstered when he puts it away.
- Koris volition now utilize a Predator, insteaf of pulling an Avenger out of nowhere, during the shuttle rescue.
Spoiler:
Show
- The second squadmate'southward weapons will at present be visible during the intro.
- Shepard's weapons volition at present be visible while entering the Geth consensus.
- Shepard will no longer have all of their weapons unequipped after the mission ends.
- EDI volition now properly speak almost the Geth Fighters being neutralized if she is present on the mission.
- The squad will at present have their weapons visible when Raan asks for a status report.
- One of the squadmates will no longer holster their weapons after inbound the server room because they are conspicuously seen belongings their weapon moments after.
- Legion now has his gun properly holstered when he puts it away.
- The player tin can now choose which the memory Shepard wears and then it matches Mass Effect 2. This is decided in the settings bill of fare. (Optional)
Spoiler:
Show
- Shepard will now accept the targeting laser on their back throughout the unabridged mission. They tin can even so use heavy weapons found around the level.
- Shepard'due south weapons volition at present be visible when they fall downward during the Reaper awakening.
- Shepard's weapons will now exist visible during the Reaper chase.
- Cortez is now present at the start of the mission.
- Fixed an upshot where a rock was colliding with the shuttle at the outset of the mission.
- Legion now has his gun properly holstered when he puts it away.
Spoiler:
Show
- Shepard will at present draw their weapon correctly if they have a two-handed weapon when the shuttle lands.
- Cortez is now present in the landing expanse.
- The Outpost Tykis soldier at present has her weapon holstered before information technology is blown off of her.
- Made sure that Reapers are not visible too early during the Outpost Tykis cutscene.
- The Marauders in the Outpost Tykis cutscene at present apply Phaesteons instead of Revenants.
- Fixed material issues with the skycars during Priority: Thessia and Citadel DLC.
Spoiler:
Prove
- Shepard's weapons will at present be visible during the husk scare scene.
- The squadmate who uses the Reaper tech interaction signal will now have their weapons visible.
- Shepard'south weapons will no longer get invisible afterwards Henry Lawson is dealt with.
- Fixed an result where one of the monitors had greenish artifacts.
Spoiler:
Bear witness
- Shepard'due south weapons are at present visible during the intro.
- Fixed issue where Shepard'south squadmate would non hold their weapon during the chat with EDI after unlocking the hanger door on Cronos.
Spoiler:
Bear witness
- Fixed an issue where Male Shepard would scream "STEEEEEEVE!" fifty-fifty when non romancing Cortez.
- Shepard'south weapons no longer disappear after talking to Coates and after the turret department.
- Fixed issues where fighter emitters were missing in the battlement department.
- Stock-still the location placement for one of the soldiers in the hub.
- Garrus won't be missing in the kickoff office of the memorial scene if destroy is selected.
- Fixed broken materials for the crashed Normandy in the catastrophe.
- Fixed an upshot where Shepard had two Carnifexes when arriving on the Citadel.
- James, Ashley, and Javik volition now have ambient animations that match the start of their conversations in the FOB.
- Stock-still messed up facial animations for Garrus during the Normandy crash areas scene.
Spoiler:
Bear witness
- Gaps in the Engine Room ceiling have been stock-still.
- Gaps in Deck v accept been filled.
- A datapad in the cabin that had a ME2 Cerberus screen is fixed.
- Fixed an upshot where EDI's dialogue about having found Garneau would fire likewise early on the galaxy map (before Leviathan DLC is initiated).
- Stock-still an issue where Garrus' dialogue with his dad and his post-Thessia dialogue would get cut off as well early.
- Stock-still a bad lightmap on the War Assets terminal.
- Dr Chakwas will no longer awkwardly carry the datapad from her ambient pose throughout the brandy conversation.
- Fixed bad lighting when talking with Eve and Mordin in the med bay.
- Mordin and Padok Wiks will at present be in the correct location during the first conversion with Eve and Wrex/Wreav. They will too be using the right ambient animation.
- Made sure subtitles matched dialogue during FemShep's postal service-Lessus debrief.
- Hackett now disappears properly during the post-Noveria debrief.
- Fixed an blitheness issue with FemSheps during the Fuel Reactor Debrief with Hackett.
- James is now in the correct location post-Geth Dreadnought.
- The glasses in the Normandy bar no longer prune with the shelf.
- Optimized how Traynor'southward ambient dialogue interacts with the galaxy map.
- Javik's powers tin now be reset in the med bay.
- Liara volition no longer vanish during part of her romance scene if Shepard started romancing her in the third game.
- Garrus now uses the correct model for his romance outfit.
- Fixed issue where Liara would not be facing Male Shepard properly when discussing their relationship for the get-go time in her cabin.
- Fixed an result where the door on Deck 4 would open up if Shepard walks on a certain area on Deck v.
- Fixed cutscene issues when talking to Garrus and Joker later on Priority: Tuchanka.
- Fixed issue that was causing Hackett not to talk about the fate of the Hanar and Drell after Priority: Tuchanka.
- Added pick to remove Joker's dialogue about hanging up on the Council for old time'southward sake. (Optional)
- Fixed issue where certain POI's would be visiable in the med bay expanse, if the game is a non English version.
- Fixed streaming issue with the Kodiak while on the Engineering Deck.
- Stock-still depict distance issue with some objects in the Gun Battery.
- Fixed issue where the camera would clip with various parts of the Normandy when talking to Tali after Priority: Rannoch.
- Tali now has a straw with her drink when talking to her after Priority: Horizon.
- Fixed awkward suspension when talking to the squad afterward Priority: Thessia.
- Stock-still floating desk issue in the Normandy security room.
Spoiler:
Show
- (Benning) - Bilal Osoba's corpse is now visible in order to match Shepard's dialogue when talking with Dominic Osoba. (Optional)
- (Tuchanka) - Fixed the broken shuttle door during the shuttle intro.
- (Noveria) - The squadmate who repairs the console will now have their weapons visible while doing so.
- (Cyone) - The team's weapons will now be visible when they first talk with Nyrek.
- (Cyone) - Nyrek now wears a helmet like everyone else in the mission. (Optional)
- (Ontarom) - A Cerberus Engineer corpse is now next to the ciphers in gild to match Shepard'south dialogue with the C-Sec Officer. (Optional)
- (Ontarom) - Stock-still an issue where the keyboard at the 3rd terminal would get to a super high location when the last is interacted with.
- (Cyone) - Fixed lighting consequence while talking with Hackett at the start of the reactor mission.
Spoiler:
Testify
- Shepard and Aria'due south weapons will now be visible during the intro of the starting time mission.
- Aria will now have her weapons shown at all her interaction points during the get-go mission.
- Nyreen will now have her weapons with her when you see for the first time.
- Aria at present has her weapon holstered while sliding down the ladder to the Nyreen meeting.
- The rest of Afterlife is shown when the game shows Petrovsky's officer during the first and third missions.
- Aria, Nyreen, and Shepard will now have their weapons shown while in the bunker.
- Fixed an upshot with all the krogan Talons where they had the wrong armor model assigned to them.
- Stock-still an issue where ane line of Aria'south voice communication concluded too presently.
- Nyreen no longer holds her weapon while she types at the Talon outpost.
- Aria will now draw her shotgun correctly at the outset of the quaternary mission.
- Aria and Nyreen's weapons will be visible during the elevator ride to the second part of the mines.
- Aria's weapons will exist visible while she is trying to open a hole in the strength field.
- Shepard's weapons volition now be holstered during the Adjutant experiment videos.
- Removed all Alliance branded equipment from the second mission.
- The Cerberus soldiers firing at the trapped talons will at present apply Hornets instead of Avengers.
- Fixed an issue where the soldiers in the outside of the bunker would disappear when Shepard reaches a certain point in the bunker.
- The scan of the injured Turian soldier, during the bunker intro, now shows a turian body instead of a human 1.
- Fixed bad lighting in the room, on the Citadel, where Shepard get-go meets Bray.
- The Turian fighters, in the starting time mission's landing area, have been replaced with Cerberus gunships.
Spoiler:
Prove
- The squadmate that repairs the bridge on Namakli volition have their weapons visible while doing so.
- Stock-still all instances where Shepard and the squad's weapons were invisible on Desponia.
- Fixed an issue where Shepard is conspicuously seen to be under the Trident when talking with Leviathan.
- Stock-still an upshot where enemies can notwithstanding spawn and attack the squad during the Triton descent conversation with Cortez.
- Fixed a lighting event that was causing Ann Bryson to have a patch of purple hair when meeting her in the lab.
Spoiler:
Show
- Fixed bad car materials at the restaurant.
- Corrected the skin tone for an Asari at the eating place.
- Shepard will now have their pistol holstered while healing Brooks and during the fall.
- Fixed issue where Shepard does not take their weapon in their manus right later on the fall.
- The squadmate that rescues Shepard will have their weapons visible during the initial meeting.
- Shepard and their squadmate's weapons will now be visible during the Wrex or James intro.
- Inverse EDI and Liara's ambient animations during the round tables to be more consistent with their animations once the conversation is initiated.
- The low poly squadmates in the Citadel Archive mission have been replaced with their regular poly versions.
- The squadmates who complain to Shepard about not going on the fourth mission now have proper FaceFX.
- Fixed skin tone for the Asari Councilor in the Krogan Rebellions Vault.
- Fixed the Salarian Councilor's cleaved facial animations in the Krogan Rebellions vault.
- Stock-still the skin tone for the Asari in the showtime spectre vault.
- Globe now really looks like World in the Shepard background vault.
- Replaced the transport, that was clearly quarian ships stitched together, with an Brotherhood ship in the Shepard background vault.
- Changed the armor of the Asari, in the Citadel Discovery Vault, so they are no longer wearing Blueish Suns Armor.
- Changed the audio for Tevos' vocalisation, in the archives mission, then it matches her voice used throughout the rest of the game.
- Garrus now uses the correct model for his formal outfit, then the texture UVs are now mapped correctly.
- Stock-still bad lighting for Thane'south memorial picture frame.
- Hannah Shepard's dialogue no longer gets cut off early for FemSheps.
- The shirtless James model now includes his pilus every bit well.
- Changed the ambient blitheness of the Grunt meetup C-Sec Officeholder to match his conversation animation.
- Stock-still bad lighting for the comm terminal in Shepard'southward apartment.
- Fixed an issue where certain crew members would be placed awkwardly correct before the pic is taken.
- Jack and Kasumi will no longer clip with various objects during the Political party backwash.
- Grunt no longer has bad lighting during the party aftermath.
- Fixed an result where one of Brooks' lines would non play later Shepard uses their Spectre authorization codes.
- Fixed an issue where Shepard would be stuck in the default Alliance uniform after the romance scene with Jack at the flat.
- The clone will have holstered weapons while charging at Shepard.
- Stock-still various trackprop issues when meeting the clone and during the ladder scene.
- Shepard'southward weapons volition now exist visible during the archives intro.
- Hid the floating platform that tin can easily exist seen from Silversun and Armax Arena.
- Fixed broken pathing in one of the Armax Loonshit maps.
- Cortez will now article of clothing armor during the starting time of the Citadel Annal mission. This is to match what he wears for the rest of the mission.
- Removed floating bottles from Cortez's apartment meeting.
- Normandy Squadmates will now use their selected outfit while in Armax Arena.
- Restored the Clone Medigel Counter during the final fight on the Normandy.
- Fixed issue that caused Garrus and Javik to non say the second function of their conversations during the get-go Normandy debrief.
- Fixed messed upward facial animations for Garrus during the Shuttle shootout scene in the first mission.
- The Squadmates not chosen during the Archives Mission and Retake the Normandy volition at present notwithstanding article of clothing the outfits called by the player (Vanilla Outfits Only).
- Your squadmates will no longer be holding two weapons at the same time while shooting at CAT6 when Shepard calls for burn down support.
- Subtitles are now visible, if y'all have them turned on, for the various vaults in the Citadel Athenaeum mission.
- Fixed material issues for various chairs during the last mission.
- Shepard tin now alter their outfit afterward the casino mission.
- Fixed event where the box that EDI is holding, during her apartment visit, appears on the counter as well early.
- Stock-still issue with the Atlas mech hologram during the squad round table.
- Fixed result where the gloves on the Loki Mechs in the shattered Eezo game were in the wrong orientation.
Installation
This modernistic is required to be installed with ME3Tweaks Modern Manager. Manual installation is not supported.
To install, elevate and drop the downloaded .7z file into the mod manager interface. Either install the modern immediately, or import information technology into your
modern library, and and so click "Utilise Modernistic". You can besides use the "Download with Manager" push to download the mod straight into the manager.
The following mods have installations that change depending on the Patch and/or Framework. They should be installed subsequently this modernistic:
Expanded Galaxy Mod (LE)
EGM Armors for LE3
Uninstallation
To uninstall the mod or framework, either disable it with ME3Tweaks Mod Manager or manually delete it yourself from the DLC directory of LE3. (DLC_MOD_LE3Patch and DLC_MOD_Framework)
Compatibility/Permissions/Technical Info
This modernistic has relatively open up permissions, we encourage you to build your own mods on peak of the community patch and the framework. Please credit the LE3 Customs Patch team if you decide to do so. For more information, click on the Permissions and Credits tab at the top of the page.
Community Patch and the framework have the lowest mounts of any LE3 mod Any mod that mounts higher than them volition override both mods if they are not patched.
Community Patch modifies some texture for major characters. The CRCs of these modified textures are provided in Technical Information.
Make certain you install Customs Patch and the Framework Earlier any texture mods. As a general rule, texture mods must be installed concluding.
Technical Information
Spoiler:
Bear witness
Community Patch Mount: 4001
Customs Patch Framework: 4002
Community Patch Localization Mount: 4003
Conditionals Used: 2891, 4235, 4236, 4237,4238, 4239, 4240, 4241, 4242, 4243, 8000-8021
Bools Used: 26000, 29510, 29511, 31000-31007 31016
State Events Used: 7417
Texture CRCs: Miranda Body: 0x38C21365 Miranda Face & Scalp: 0x50F18F8D, 0xCCA7991F, 0x475F89BA Jacob Scalp: 0xBD3EDB86, 0x7B133990, 0x350ACA4E Joker Scalp: 0x811966AB
Hackett Unifrom: 0xCA3078B6, 0x062993C5, 0xAFE217DF
The following mods have been intergrated into Community Patch and do not need to be installed alongside it: Respec Javik, Conrad No Apology , Head Gib Fix for Keyboard and Mouse (LE3), Restore 3-stage melee for LE3
Localization/Translations
Every bit of right at present, Customs Patch generally supports languages that utilise non English Audio (French, German, and Italian). Due to fourth dimension constraints, the following missions will not have customs patch content if played with those languages. This will be corrected when nosotros have the time.
- Priority: Mars
- Priority: Sur'Kesh
Languages that yet use English Audio, like Russian, will work with Community Patch. Withal, translations of the game's script files (tlk) are needed for text changes to show up in said languages. If yous would like to translate text for the Community Patch, please contact a member of the team.
Other Patch Projects
LE1 Community Patch
Unofficial LE2 Patch Projection Leads
Kinkojiro
Scottina123 Project Contributors
Audemus
Beccatoria
CreeperLava
DropTheSquid
Fairfieldfencer
HenBagle
Jenya66
Lukensko
Marcus22Khaar
Mellin
Mgamerz
PheonixSoul13
Sil
SirCxyrtyx
ThaliaGrace
How To Respec In Mass Effect 1,
Source: https://www.nexusmods.com/masseffectlegendaryedition/mods/13
Posted by: straleyclity1997.blogspot.com
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